Seyerdin Online New Player Guide
I. Basics
II. Character Creation
III. City Life
IV. Combat
V. Player versus Player
I. Basics
The world Seyerdin inhabits is known as Charon, and it is a land of adventure, magic, war, and history. There are many things to do in Seyerdin Online; you can visit the great city of Lanton, attempt to unravel the mysteries of Seyerdin's downfall, explore the enchanted halls of Visterri, or fight for control of the coveted Fort Contention. You may hunt down creatures and risk within the ranks of the Hunter's guild, gain the trust of the dark Ashiyyin order, or seek powerful treasure deep within the earth.
Whatever you choose to do, you will find Charon an exciting and dangerous place, full of reward for those who seek it. This guide will help you with the basics of the game.
The tutorial you will proceed through after entering the game will explain the basics of playing the game, such as movement, attacking, equipping, quests, and spellcasting.
II. Character Creation
Whether you want to be a powerful Mage, noble Paladin, or feared Thief, you will take your first steps at the character creation screen. Each class has 5 unique skill branches with a variety of skills you can train in. You will be unable to master all the available skills, so plan ahead! The four primary classes are the Warrior, Thief, Mage and Cleric. Additionally, you can multiclass to create a character with skill trees from multiple classes. The secondary, multiclass characters are the Enchanter, Paladin, Brigand, Shaman, Magician and Battlemage. Choose which class (or classes) suit you and your playstyle best.

The Warrior specializes in defense and melee combat. He can sustain the most damage of any class, and is best suited at the front lines, keeping the enemy's attention.
The Thief is a master of deception and surprise. He can handle himself well in direct combat, but his true abilities are seen when he gets the jump on an enemy.
The Mage sports a variety of offensive magic. He can bring down mighty storms of ice, throw powerful balls of energy, and possesses a variety of utility spells for whatever the situation requires.
The Cleric is the master of defensive and holy magic. Like the Mage, he has some offensive magic such as the ability to call down lightning on his enemies, but the bulk of his powers comes in enchanting and healing his allies.
III. City Life
For much of your travels, you will be using a city as your base of operations. There is plenty to do in a city; get quests or tasks, repair or upgrade your equipment, stock up on supplies, visit an inn or tavern, and much else.

Inns are perhaps the most essential establishment you can visit within a city. You may rest at one to recover your stats, and you can check in to an inn to mark that city as your bind point. When you die, you will be revived within whichever inn you are checked in to, so be sure to do so, otherwise you may have a long run to get back to where you died.
Taverns (and occasionally Inns) offer food for purchase. Food is an important part of adventuring; when you grow tired or weak after combat, you can consume food to regenerate yourself. Be sure to bring plenty when you go deep into a dungeon!
Blacksmiths can be found in plenty of locations, willing to sell or buy equipment, as well as to repair any damaged goods you may have. Keep your gear in good condition! If a piece of equipment's durability falls too low, it can break! However, a great deal of equipment can not be repaired, but don't let a broken piece of equipment lead to your demise.
There are a variety of other shops to be found, some which fit under no particular category. Keeps your eyes peeled! Some shopkeepers offer interesting or unique merchandise.
IV. Combat
Combat is very different than many conventional online RPGs, being more action and movement oriented. To attack, simply press the Ctrl key, and you will attempt to hit whatever target is in front of you. However, plenty of more powerful monsters will require strategy to defeat, such as hitting and running. If your health dwindles too low, don't be afraid to run away to recover before attacking again.

Not all monsters are the same; some are highly magic or melee resistant, some may be very evasive, others can cause a variety of harmful status effects such as poison. Learning your enemy can go a long way in helping you defeat it with minimal risk. For instance, bring antidotes to counter poison, or a friend to defeat a monster who may be vulnerable to a damage type you don't have access to.
Death in Seyerdin Online bears a heavy penalty, and should be avoided at all costs. You will lose 1/3rd of your current experience, however you can not delevel. Additionally, you will drop two random equipped items, as well as some of your inventory. If you are quick enough, you can recover your goods before they are lost or stolen. Be careful not to die!
V. Player vs. Player
A very significant aspect of Seyerdin Online is its player versus player combat. Player versus player, or PvP, takes place primarily in guild wars, however non-guilded players can also murder and be murdered in certain higher level areas.
To know the safety of your location, you can look at the color of your current map name. There are three types of maps:
Blue maps are completely safe; no player can attack or be attacked by any other player, under any circumstance. These areas usually apply solely to towns.
White maps compose the bulk majority of the land. White maps allow only for guilded warfare. Any guilded player may attack any other guilded player. Unguilded players remain completely safe, and may not attack any player.
Red maps become much more prevalent as you enter more dangerous, higher level parts of the world. They are free for all; any player may attack any other player.